RDB


RDB is an American map maker. He made around 60 AOD maps between 2006-2008 years.
His mates, Warmonger, Pentagon and Pasha were testing one new AOD map made by RDB every week.
We, AOD Players missed him.


Note: I lost my contact with him. No info available.


- RDB AOD Map Packs 1 (53 Maps)

- Type: AOD Map Pack

rdb's all maps. If you have any rdb's AOD map that is not in Map Pack please sent to Pasha by e-mail. (pasha@pashacnc.com)

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- AOD wicked intentions (by rdb) (AI China)

- Type: Hold The Line - Difficultly: Brutal - Number of Players: 4 Players

Mix AOD, No difference between Hard, Normal and Easy Army. Waves of AI come from roads and want to arrive in West. There are heavy air attacks coming from East roads. You loose if any units arrive on East end.

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- AOD The Pro Buster (by rdb)

- Type: Air AOD - Difficultly: Hard - Number of Players: 4 Players

Mix AOD, No difference between Hard, Normal and Easy Army. Ground waves of AI come from North Gate and want to arrive in South. There are heavy air attacks coming from West, North and East Gates. You loose if any units arrive on

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- AOD air and more (by rdb)

- Type: Air AOD - Difficultly: Brutal - Number of Players: 4 Players

Air AOD, No difference between Hard, Normal and Easy Army. There are heavy air attacks and a few sneak attacks. Players have to built antiair defense on grey textured spots at sea sides. Do not waste time to try to destroy Battleships. Defend the little island at the Bosphorus at all costs. You loose if any air units arrive on the island. Beware that this map is also one of the hardest ones RDB has made, and never beaten by Pasha. Shame on Pasha ;)

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- AOD fort blood v2 (by rdb)

- Type: Hold the Line - Difficultly: Normal - Number of Players: 3 Players

text will be here soon

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- AOD operation impossible (by rdb) edit by Pasha

- Type: Hold the Line - Difficultly: Hard - Number of Players: 5 Players

AOD operation impossible (by rdb) edited by Pasha. Pasha made map sources distributed equally among players. Players can capture SW Dosers now. There are heavy ground and air strikes to power plant. The waypaths of air strikes are evenly distributed on the map now. All players must built antair around power plant. You loose if AI arrive and destroys to power plant.

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- AOD stop me if you can (by rdb)

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

Fast ground AI units like bikes, try to arrive in south part of battlefiled. You loose if they can arrive in south. Quick defense required along walls. Later heavy air strikes come from upper corners and try to arrive in south from right and left sides of map. Middle players must support to side players's antiair defense.

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- AOD one hard sucka (by rdb)(AI USA)

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

This map is similar to "AOD stop me if you can.map". There are sneak comanche strikes coming from south to bases. Players must built antiair at south to survive.

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- AOD Brick Wall (by rdb)

- Type: Hold the Line - Difficultly: Brutal - Number of Players: 3 Players

AI units coming from east, try to arrive in east side of battlefield. Air Strikes are brutal and may destroy all your defenses if Players don't separate them on battlefield.

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- AOD Brick Wall (by rdb) edit by Pasha

- Type: Hold the Line - Difficultly: Hard - Number of Players: 3 Players

Pasha removed Stan Hotel building at the middle of map to have more space for defense, remains are same

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- AOD super v v2 (by rdb)

- Type: Hold the Line - Difficultly: Hard - Number of Players: 5 Players

AI ground and air waves come from north and try to arrice middle sourh od battlefield. Players must share sources and built strong defenses. Players must support each other, intensive antiair defense required at middle south spot of battlefield.

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- AOD the snake v3 (by rdb)

- Type: Hold the Line - Difficultly: Very Hard - Number of Players: 4 Players

You have to crush the rattlesnake's head. The players cooperation is the most important parameter to win. Intensive antiair defense required on the enemy waypaths to middle blue spot of battlefield.

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- AOD (the sweet spot) by rdb

- Type: Hold the Line - Difficultly: Very Hard - Number of Players: 4 Players

The players cooperation is also important parameter for this map to win. Intensive defense required on the enemy waypaths to middle green spot of battlefield. Sneak Aurora strikes come to right and left sides of battlefield.

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- AOD dying time is here (by rdb)

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

AI ground and air waves come from north and try to arrive in south of battlefield. The water level of river will rise up later. Keep your defense on the top of mountains and on small hills sides of river. Sneaks attacks will come around battlefield.

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